Hi pirates and pirates! Here I am back with a new article on Blender 3D all for you! What will I talk to you this time?
Still texturing! You never get enough
The last time we treated the UV and I showed you how to do without. This time instead I have in store for you something more interesting !
Many people have often asked me how he made the textures of this lizard :
It so happened that I was already doing a series of videos about this model ( here the article on previous videos). Now, we finally got to the texturization video!
Before continuing to read the article, take a moment and discover the event dedicated to InDesign that will immediately help you to work better, more and much faster.
But let’s get back to us!
What will you find in the video?
Well, to begin with I will show you some free material and that will surely be useful!
Like some videos that will help you better understand the various processing steps that I will show you. There will also be some add-ons that will allow you to speed up the management of UV mappings . And of course a nice collection of references to lizards that I pinned on pinterest.
Then we will go to the display of the commented timelapse that we can divide into:
- Seam and unwrapping marking for the realization of UV mappings .
- Creation of the basic node in Cycles with the help of a seamless texture (or seamless texture).
- Texturing through the use of masks designed by hand to mix the various basic nodes of different colors. Here I will also show you how to use a black and white image as a stencil to speed up the process and get some interesting effects.
I would say at this point that we have enough of the chatter and that we can move on to the facts . So here’s the video ! I hope you can learn something new. Obviously if you have any suggestions to improve my techniques, write them in the comments below!
Last thing: if you are venturing into the Blender 3D studio, know that there is a group where you can share your progress and seek advice. Join the Facebook Group! People of Blender
It is called Popolo di Blender, and is managed by the undersigned. Take a jump if you like!